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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010350</journal-id>
      <journal-title>Color and Imaging Conference</journal-title>
      <abbrev-journal-title>color imaging conf</abbrev-journal-title>
      <issn pub-type="ppub">2166-9635</issn><issn pub-type="epub"/>
      <publisher>
        <publisher-name>Society for Imaging Science and Technology</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta><article-id pub-id-type="doi">10.2352/CIC.2014.22.1.art00024</article-id>
      <article-id pub-id-type="sici">2166-9635(20141103)2014:2014L.141;1-</article-id>
      <article-id pub-id-type="publisher-id">s24.phd</article-id>
      <article-id pub-id-type="other">/ist/cic/2014/00002014/00002014/art00024</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Rapid Simulation of Translucent Material with Contrast-Reversing Rendering</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Domon</surname>
            <given-names>Ryota</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Yamamoto</surname>
            <given-names>Shoji</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Hikosaka</surname>
            <given-names>Kentaro</given-names>
          </name>
        </contrib>
        <contrib>
          <name>
            <surname>Tsumura</surname>
            <given-names>Norimichi</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>03</day>
        <month>11</month>
        <year>2014</year>
      </pub-date>
      <volume>2014</volume>
      <issue>2014</issue>
      <fpage>141</fpage>
      <lpage>145</lpage>
      <permissions>
        <copyright-year>2014</copyright-year>
      </permissions>
      <abstract>
        <p>We present a rendering method to reproduce translucent appearances in real-time. Since the translucency is caused by complicated light behavior such as scattering and absorption, reproducing translucent material requires computationally expensive cost. Due to its computational cost,
 it is difficult to apply the digital mock-up with the computer graphics for the purpose of cost reduction and acceleration of developing products. In order to reproduce the translucent appearance rapidly, we focus on the contrast-reversing image processing. We embed this simple image processing
 method to the reflection model. Our proposed method can reproduce in real-time with almost the same appearance compared to commercial rendering software.</p>
      </abstract>
    </article-meta>
  </front>
</article>
