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<article article-type="research-article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="aggregator">72010350</journal-id>
      <journal-title>Color and Imaging Conference</journal-title>
      <abbrev-journal-title>color imaging conf</abbrev-journal-title>
      <issn pub-type="ppub">2166-9635</issn><issn pub-type="epub"/>
      <publisher>
        <publisher-name>Society of Imaging Science and Technology</publisher-name>
        <publisher-loc>7003 Kilworth Lane, Springfield, VA 22151, USA</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta><article-id pub-id-type="doi">10.2352/CIC.2001.9.1.art00003</article-id>
      <article-id pub-id-type="sici">2166-9635(20010101)2001:1L.9;1-</article-id>
      <article-id pub-id-type="publisher-id">cic_v2001n1/splitsection3.xml</article-id>
      <article-id pub-id-type="other">/ist/cic/2001/00002001/00000001/art00003</article-id>
      <article-categories>
        <subj-group>
          <subject>Articles</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>High Dynamic Range Imaging</article-title>
      </title-group>
      <contrib-group>
        <contrib>
          <name>
            <surname>Ward</surname>
            <given-names>Greg</given-names>
          </name>
        </contrib>
      </contrib-group>
      <pub-date>
        <day>01</day>
        <month>01</month>
        <year>2001</year>
      </pub-date>
      <volume>2001</volume>
      <issue>1</issue>
      <fpage>9</fpage>
      <lpage>16</lpage>
      <permissions>
        <copyright-year>2001</copyright-year>
      </permissions>
      <abstract>
        <p>The ultimate in color reproduction is a display that can produce arbitrary spectral content over a 300-800 nm range with 1 arc-minute resolution in a full spherical hologram. Although such displays will not be available until next year, we already have the means to calculate this information
 using physically-based rendering. We would therefore like to know: how may we represent the results of our calculation in a device-independent way, and how do we map this information onto the displays we currently own? In this paper, we give an example of how to calculate full spectral radiance
 at a point and convert it to a reasonably correct display color. We contrast this with the way computer graphics is usually done, and show where reproduction errors creep in. We then go on to explain reasonable short-cuts that save time and storage space without sacrificing accuracy, such
 as illuminant discounting and human gamut color encodings. Finally, we demonstrate a simple and efficient tone-mapping technique that matches display visibility to the original scene.</p>
      </abstract>
    </article-meta>
  </front>
</article>
